πŸ“Ί Develpreneur YouTube Episode

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Retrospectives for Business Growth | Building Better Developers Podcast

2025-05-22 β€’Youtube

Detailed Notes

In this episode of the Building Better Developers podcast, Rob Broadhead and Michael Meloche explore the power of retrospectives in business. Learn how to reflect on past projects, identify wins and challenges, and make actionable improvements for future success.

πŸ’¬ Topics covered: β€’ What is a retrospective? β€’ Why retrospectives are vital for agile teams β€’ How to run a retrospective in any business β€’ Lessons learned and challenges faced β€’ Creating a culture of honest feedback

πŸ“Œ Episode Challenge: Take 15–20 minutes and conduct your own mini-retrospective!

🎧 Subscribe for more episodes: [your website or podcast link] πŸ“¬ Contact us: [email protected] 🌐 Visit: https://develpreneur.com/ 🐦 Follow us on: * https://facebook.com/Develpreneur * https://x.com/develpreneur * https://www.linkedin.com/company/develpreneur/ πŸ”” Don’t forget to like, comment, and subscribe!

#retrospectives #businessgrowth #agileprojectmanagement #postmortem #buildingbetterbusinesses

Transcript Text
[Music]
I kind of an idea for next season. Okay,
let's ask AI.
Oh, we could do
that would be fun. is just each uh each
episode we just go out to like a chat
GPT and say what would be a cool Yep.
episode. Let me I'm gonna do that real
quick. I'm gonna see if it gives us
anything even halfway useful. Let's see
if I But but I mean but I mean because
we've been doing like the build building
for three seasons and I kind of want to
do something a little more fun and I
think that would just be fun. That would
be interesting. Let's see if it'll come
up. It could be off the rails like
totally off the rails. But let's see
what would be
a good
but we could even do it in such a way is
let oh I know what the season could be.
let's ask
AI and we come up with like we start out
with like a general topic for AI and we
like just start asking and then we
discuss its results or are interesting
is just
going let's see okay great episode topic
for the developer podcast should align
with its core audience developers
entrepreneurs and techminded
professionals looking to grow in both
business and technical skills here's a
strong topic idea uh let's see episode
topic from side project to startup
turning code into
cash. See, uh, subtopics to explore. How
to validate a side project idea. When to
start charging users, real examples of
successful bootstrap developer products,
tools for solo developers to handle
marketing support and growth. Mistakes
to avoid when trying to turn a project
into a business. Would you like an
additional episode topics or a content
outline for this one? All right. So,
yeah, it basically is the stuff that
we've already done. But I do sort of
like it would be fun to do
a have like a conversation, do our
episode, kick the the stuff back into
it, and then ask a question and then see
where we can go. We could play around
with that. That would actually be pretty
fun. So, all right.
We all right. I I just
And go ahead. Continue. Yeah. I thought
that would be a good idea for next
season is we Let's ask AI. We come up
with kind of a general idea. We ask AI
and we kind of build off of the
conversation like what does it come back
with? What are our thoughts on it?
Things like that. I think that could be
really fun because we could take like
news of the week or something like that
and throw a couple of things into it and
just say like, okay, what would be a
great thing to talk about and then we'll
figure it out and maybe we'll throw like
randomness into it or something like
that to make it a little bit crazy and
do you Yeah, because we can do some of
that. we can like give it a different
personality or something like that and
then just say, "All right, let's see
where that goes." So, and in between
that, we could do the interviews like
we've talked about. Yeah, I think that
would be that would not be a bad one if
we can fit in a couple interviews and
that would be a good combo. All right,
this episode though, uh, project retro.
Yeah, project retro retrospective for a
project. Let's see how this one turns
out with a three, a two.
Well, hello and welcome back. We are the
building better developers podcast, also
known as developer. This season is
building better businesses. I am Rob
Broadhead, one of the founders of
developer, also a founder of RB
Consulting, where we go out and help
businesses wrangle the tech that is out
there. Take that technology sprawl and
turn it into something that is a benefit
and not a headache or some sort of other
drain on your business. Yes, there is a
cost involved, but the important thing
is that you want to look at as an
investment and not a sinkhole or
something like that. Sometimes we even
take a lemon and turn it into lemonade.
The way we do that is through
simplification, integration, automation
and even innovation. We sit down with
our customers. We make sure that we are
clear on what their business is, what
their goals are, where they at, where
they want to go and then we help through
that initial technology assess
assessment to turn it into a project
technology kind of roadmap and then we
can either help them go ahead and
execute on that road map or we will walk
side by side and partner with them to
execute as well. Good thing bad
thing. Uh, good thing I had an
interesting thing a couple weeks ago. I
don't remember if I actually mentioned
this on the podcast at all. I play
hockey and uh I got run through a couple
many this a few weeks ago had a lot of
good stuff that have there a lot of neat
little stories that came out of it. The
key thing was I didn't get hurt or
anything. Ended up having to keep one of
my sons from beating the guy up that was
that took a run at me. And it didn't
seem that bad at the time to me but it
actually was on video. And so for
another reason, there were some people
looking at the video later, some of the
officials, and when they saw this guy
take a run at me, it looked so bad to
them that they after the fact suspended
him for a game. He didn't get anything
in the game, but after fact, they came
back and they suspended him. So that was
a good thing. It's like, and even I when
I was looking at it afterwards, I was
like, "Wow, that looked a lot worse than
it felt. He should be thrown out." And
he was. So good thing. the good guys,
the the blind guys they know as that
people know as refs got one right. Bad
thing. This is bad for a lot of people.
Uh and this is not an uncommon thing
around here in the greater Nashville
area. One of the things they're doing,
and it's I'm not sure who all is doing
it or how they're doing it, but because
uh properties are growing in value on a
very regular basis, they've decided to
pull this little like slight of hand
thing and they've dropped the they've
lowered the tax rates, but they've also
gone through and done a sweeping
assessment of everybody. So, while your
rate is lower, it's going to be on a
much higher property value. Uh, for
example, the house I just sold, I was
looking at it, it basically added about
50% on top of its prior value and uh,
while they may drop the, you know, the
overall percentage rate, the money that
they're going to take in, the fee is
going to be bigger. So, it's a bad
thing. It's one of those, it's I guess
it's good when your property values are
going up. The bad thing is is the tax
man is out there looking for his share
and his cut of the same. Michael,
however, is going to introduce himself
and if he asks you for money, just say
no because you don't owe him a thing
other than your attention. So, go for
it. Introduce yourself. Thanks, Rob.
Hey, everyone. My name is Michael
Malash. I'm one of the co-founders of
Building Better Developers, also known
as Developer. I'm also the founder of a
company called Envision QA where we
offer a variety of services for
businesses to help you with your
software. Be it quality assurance,
software development, or quality control
services where we come in and we can be
your testers. If you are building
software and you don't really do a lot
of testing, we can bring a small team in
and we can help you test your software.
We can also come in and help you get
that project across the line with
multitudes of developers in many variety
of languages. Or we can just help you
figure out what it is that your business
needs to help you put together that
assessment, put together that software
uh requirements document so you can
actually build what you need or go buy
what you need for your
business. Good thing, bad thing? Uh
well, good thing.
Um let's see. Uh
well, there's been a few things
recently. Uh I've actually completed
quite a few uh projects recently that
I've kind of been blocked on a little
bit. So, it's kind of a good bad. Uh and
with that, I finally been able
to not
entirely disconnect. Like Rob's been
doing really good with these like
turning off notifications, digital
fasting. I'm getting there. I'm not
there yet. So, I'm still So, so this is
a good and bad. I'm improving on that,
but it is still dragging me back in,
unfortunately, in ways that I don't
like. Uh I I have not fully been able to
just turn off notifications and sit back
and relax one evening and just play
video games or watch a TV show. So, it's
kind of my good and bad this
time. So, this episode, this is sort of
a good and bad kind of topic in itself.
We're going to talk about project
product really like project or phase
retrospectives. Now if you're in the
world of agile and scrum and things like
that, there's a retrospective that
occurs at the end of every sprint. And
so that's it's a very regular thing
where you basically to you know give a
little more definition and background
essentially what you do is you look at
what happened in the previous you know
couple of weeks in that sprint and look
at ways to do better the next time
around. Now the ways you can do better
is you may do more of the good stuff,
less of the bad stuff or go find
something new because there are some
problems that you need to address. That
is really what the goal is for any
retrospective is to take a look at what
was done, how it was done, what were the
results, and how can we learn from this
essentially? How can we be
better? And I think this is something
that used to exist more often. I do not
see it as much in the modern business
world where there will either be a
period or a launch or a product or a
service or something like that that
completes and then there is a
retrospective or a post-mortem that is
done on it. Now, if you're doing it as a
as a reference project or something like
that, then yes, you will probably see
that because you're writing up all of
the things that went on and then there
is that postmortem to say here's where
we went right, here's where we went
wrong, here's what we're doing better,
things like
that. But we should be doing this in a
regular on a regular basis. almost I
don't know depends on what the length of
your projects are but if they are
lengthy and heavily involved projects
you probably should do it at the end of
every project you know if you're taking
months to go through it and this is even
if you are a soloreneur even if you're
doing a side hustle and it's just you I
think it is worth it on a regular basis
essentially being at the end of each of
these projects and if there's a lot of
them then maybe you know every second or
third project but on a regular like you
know a metric where you can say Yes,
this is my third project. I'm going to
do a retrospective or this is my third
project. I'm going to do a retrospective
on the last three
projects. And the reason we do this is
really it is it's going to look at uh
now that you are done to step back a
little bit and look at what occurred for
ways to learn from it. Now the way we're
going to do this is you don't just it
tends to be very often it tends to be
that we look at the last you know last
week or two of the project because
that's the most fresh hopefully you have
been documenting stuff along the way
whether it is status whether it is uh
maybe a series of emails or
documentation it may be a history of
documentation as that evolved but that's
what you really want to do is look back
where were you when you started and
ideally you have sort of you know some
sort milestones or something like that.
That is a documentation of your journey.
How long did How long did we think this
was going to take? How long did it take?
What was involved? What And looking
back, it may have to require you to like
look through some emails or notes or
slacks or slack messages or stuff like
that. It's like what went wrong? Where
are some things that we, you know, oh
yeah, we had that struggle, we had to
get through it. So, it's not just yes,
it was important we had that struggle,
but how did we get through it? And maybe
now looking back, is there something
that we learned that now we can avoid
seeing that in the future that we can,
you know, get out ahead of it so we
don't have to essentially fight the same
fight? If we do, how can we prepare
ourselves so that we can fight that
fight better? That we can get it done
easier, things like
that. This is why, and one of the things
is if you're getting to a point where
now you're sitting here going, I don't
even know how I begun to do a
retrospective. That's why you're here
and that's why we're talking about it.
Because one of the things you need to do
is have some sort of a paper trail. Have
some sort of a list, a road map that you
went through, something along those
lines that you can look back and you can
hang your hat on those points and
actually go back to them and see that
yeah, we were working on this, we
struggled with that. If you're a
developer, it may be going through
commit comments that have occurred over
a long period of time. Uh it could be if
you're giving regular statuses to a
customer or if your team has been giving
you regular statuses, it's going back
and looking at those status documents.
It's looking at uh updates that you gave
your customer over time or whoever the
you know the the product owners or the
stakeholders are. It's going back
through that so you can remind yourself,
you know, and if you've got some sort of
a daily journal or blogs or something
like that, even better. So that you can
remind yourself what occurred, what went
on. And now that you are not in the
thick of it, particularly because now
you've seen some of the the fallout that
occurred from some of those things, some
of those uh decisions and actions. Now
you can say you can judge them a little
better. Was that good? Was that was that
something that was avoidable that we
really need to avoid in the future? Was
that something that's like, h, it wasn't
that big a deal. We panicked, but now
that we know how to do it, it's not
going to be a problem in the future. Um,
and there's there's so many ways you can
go with it. So, it really is
taking the path that you took, looking
at the the markers, whatever they happen
to be. It may be milestones, but it may
be points where there was a a really
good week or a really good day, a really
bad week or a really bad day. And
assessing those from a distance and
saying, how do we do more of the good
stuff and less of the bad stuff? That is
a I know it is a very generic approach
to a retrospective, but that's sort of
where I'm at is trying to just give you
some some starting points because
everyone is of course unique in it in
and of itself. So it's like how do I
have a little bit of a framework maybe
that is a loosey goosey framework that I
can work with so I can go back and
figure out how to do things better. What
are your thoughts on this and maybe some
of your experience with it? Yeah.
So many different ways to go with this.
So, like Rob mentioned though, the agile
scrum hopefully you're doing some form
of this within your business or within
your projects because if you're not
you're
already your retrospectives are probably
not going to be fairly clean or are
going to be maybe a little conflicted or
confusing. Um because if you're doing
agile and scrum and you're doing your
daily uh standups, you're doing your uh
bi-weekly, you know,
retros, you should be able to correct
course at any time during the project
and things should be moving along in a
positive
way. That doesn't mean you're going to
not go off the rails at some point, you
know.
Um, and the
retrospectives, coming back at the end
of a project and doing a
retrospective, this is the time to
really put cut the and put
everything on the table. You know, be
honest, be brutally honest. This is one
of those times where you create a safe
space where hey
everyone, let's throw it all at the
wall. What was the worst thing? You know
what what possibly went wrong did go
wrong? You know, throw it out there.
Safe space, but give everybody a Nerf
bat
or a scrunchie ball or something.
But do it in a way make it fun. You
know, this is going to be a very
contentious thing that you do. Uh
because some people may have built up
frustrations or pent up, you know,
aggression towards some things they did
not like that happened during the
project. You see this with any software
company. I mean, there there's almost no
project I have worked on where you get
to the end and everyone it's all roses
and uh unicorns and rainbows. Um I I
never say that, right?
But there's always a good and a bad to
any type of
retrospective. Make it a game, but make
sure you encourage the bad. You want as
much negative feedback or what people
did not like about the product. You want
them to be open about it. You want them
to spill their guts so to speak of
everything that happened during the
project from beginning to end. If you
don't foster that, if you leave that out
or you block
that, you are not going to grow as a
company. You are your next project is
not going to be as good. You're going to
repeat the same mistakes and you're not
going to get better. Things are you
potentially could go down a path where
your company self-exlodes because you
are not learning or correcting course
when you need to. That is to me what
these retrospectives are. You do them to
figure out, oh crap, okay, maybe this
was my first project. I get to I think
it was great and then everyone tells me
that crap, nope. Um, okay, I'm a bad
leader. or oh we missed so many
milestones or there's always an
ore. Let it come. Try to
be what's the right term? Try to be um
separated from the conversation when it
is the negative part. Listen to it.
Absorb it. Take it in. Don't get
emotional. This is not the time to get
emotional. You're at the end. You've
made it. you finally crossed that finish
line. This
is what can we do better? And the only
way you can do better is to carve out
all the problems that happened along the
way that maybe you were aware of or
maybe you weren't. And then what you do
is you put them on a whiteboard. You put
them on post-it notes. You organize them
in a way to say, "Here's the good.
Here's the bad. What can we do to
improve? and what should we do next
time? And then you build the road map,
you build the processes, and if you're
doing agile correctly, you're already
kind of in that cycle. So this should be
fairly simple to do for the next
project.
However, if there are some
critical missing
pieces, you might have to take a pause
or make some judgment calls if the
problems with the project with the
retrospective is not necessarily the
project
itself. Sometimes you have problems. It
could be lack of talent, the wrong
talent. You might need to adjust for
your next project to ensure that you
have the right people working on the
project because you might have had the
wrong group of people trying to get
something across the board. You might
have hired the wrong talent or misalign
the talent to the goals of the project
which can throw everything in chaos.
It's like oh this person knows Java but
hey this is a Python project. Uh what
the hell is he doing here? You know yes
he can code but is he the best talent
for this project? Did he slow us down?
So, I know I kind of went everywhere
with that, Rob, but um what are your
what's your response to that? I do want
to bring up that it's one that you do
want to have um you want to elicit
feedback as much as possible. Just like
when we ask for, you know, an email
where like I don't care if it's good,
bad, indifferent. You want the feedback
because and granted not all of it's
going to be valuable, but you need all
of it so you can sift through it and
figure out what is valuable. Uh, one of
the things I want to make sure that you
bring up is that uh, when you do this is
a lot of times we'll get into a project
and there'll be there will be a point
where it's like we're not going to worry
about assessing the situation as much as
we just need to move forward, need to
fix this and move forward and you're not
really assessing it. Take note of those
things and now is the time to go back
and assess those. What went wrong? How
do we do that? How do we avoid that in
the future assuming it's a bad thing?
How do we go in and and correct for
that? Now, it may be a situation where
this is a a bit of a come to Jesus or a
house cleaning or however you want to
refer to it kind of moment where you
say, you know what, this is maybe this
team needs to, you know, we need to get
more people. We need we're lacking a
skill set or we have too many of a skill
set or we have a wrong skill set. Um
that's particularly from a project
level. Those are some of the kinds of
things that you can you can run into.
Definitely. And I would say that one of
the problems with retrospectives,
particularly when you have a longer
period of time, you know, if it's a 3,
six, 12 monthth project or something
like that, there's a lot that's going to
come out of your retrospective. So, what
you want to do when you're looking back,
when you're doing this post-mortem, is
have some action items going forward.
Doesn't have to address everything. It'd
be great if you can,
but set yourself up for success and pick
some reasonable number or reasonably
uh achievable goals that come out of
what your feedback during this you know
this postmortem during this
retrospective is where now that I know
this essentially now what am I going to
do? It's so so now what I know what went
wrong. I know what went right. So now
what do I do with this? And you should
spend some time figuring out what is
your plan. How are you going to adjust?
How are you going to change your
resources or your approach to resources?
Or maybe it's your, you know, your
costs, your expenses, your estimates.
There's so many things that go into
projects. Where are you going to focus
to get better? And maybe, you know, with
that, you're going to take some of the
things that you're not going to change.
You're going to say, maybe it's a
one-off. Maybe it only occurred this
time. And instead of just forgetting
about it, track that so that the next
time you get through a project, let's go
back and say, did we hit those again?
So, are the is this a trend? Is this
something that we do regularly? Or was
it truly, you know, a one-off or
something like that? So, I think those
are all key areas to to look into when
you're doing this retrospective is is
gather as much information as possible.
Make it as safe as possible for
everybody there. And if you are getting
sunshine and roses and unicorns and
everybody's loving everything and it's
awesome, dig deeper. There's there's got
to be something in there that, you know,
that that isn't that good. There's got
to be something that's wrong. And that's
where a lot of and if you if you haven't
done this, look at uh some of the
recommendations for doing retrospectives
at the end of a scrum and some of those
kinds of things. There's tools out there
that you can use because they are built
to say, "Yeah, we've got some good
things, but we want to make sure that we
also list the bad because otherwise
we're lying to ourselves and we're not
getting the information we need. We're
not getting the complete picture so that
we can actually address it and improve.
This also could include things like uh
you know did we bring people in at the
right time did we start testing at the
right time you know did you have
environment set up at the right time you
know retrospectives can mean many things
to many people but these are all the
things that really need to be discussed
in a retrospective.
Yeah, timing is a is definitely going to
be part of it. I was looking at I say
like maybe we did it but we could have
done it better had we done it sooner or
later or you differently even. Uh so
there's a there's a maybe we didn't you
know we pushed too hard put too many
resources on this than we needed you
know things like that. There are a lot
of adjustments you can make and some are
going to be small and some are going to
be major but what you want to do is have
the information because you may do
nothing with it because you're like I'm
just I can't but at least you have the
information and so at least you've got
something going forward and even if you
don't explicitly do something which you
should if you don't at least it'll be in
the back of your mind and hopefully you
can make adjustments moving
forward. As always, this is where we do,
you know, our, I guess, podcast episode
retrospective of tell us how we were
doing. We can tell ourselves all kinds
of stuff, but we want an email from you.
[email protected]. We would love to
hear from you or any of the feedback
mechanisms through that is whether it's
through YouTube, whether it is through
the podcast, whatever device you're
using to listen to podcast. You can
reach us on developer.com. We have a
contact us form. We're happy to hear
from you there. You can send us
something to develop onx. You can reach
out to us on our developer face page,
uh, Facebook page or face page, whatever
you want to call it. I'm old. I combine
those things. That's okay. Um, any of
those areas, we would love to hear from
you. Uh, as always, like I say, if
you're listening to this and you're not
watching it, feel free to check us out
on YouTube, the developing channel. If
for some reason you just want to listen
to us, we are we have a podcast wherever
you want to listen to it. So you don't
have to listen to the YouTube thing, but
then you're going to be missing out on
the bonus material that we do provide
basically every show, whether before or
after. That being said, uh I got to
throw a challenge out to you, and that
is to look at wherever you're at in a in
a project. Um if you're whatever you did
last, take a look at that. You know, it
may be quite a while back and spend this
like a mini retrospective. just take
like 15 20 minutes. What are some good
and some bad things out of it? And the
reason I want you to do this is one,
maybe there's some things you can adjust
right now so you can help your current
project, but two, maybe when you look
back at that and you're going, I have no
idea what was going on, it will be a
clue or a nudge for you to do a little
more documentation of some sort. do
something while you're going through
this project so that you do have a road
map, milestone, some sort of paper trail
that when you get to the end, you can do
a retrospective on this project. That
being said, we will wrap this one up. Go
out there. We just got a couple more
episodes left and we will wrap up this
season. But for right now, it's just
this episode. So, go out there and have
yourself a great day, great week, and we
will talk to you next time. Bonus
material.
So the biggest thing with these
retrospectives
is you have to create that safe space.
You definitely have to make sure that
you have an environment where people are
open and able to communicate what went
well, what went wrong with the project.
Because if you don't, you're never going
to grow. you're just gonna always hear,
hey, you're always on track and you're
you could potentially run into that wall
because you're not changing course and
then your business collapses. So, make
sure you take the time to do these
retrospectives. You get the feedback you
need. And it's not just feedback from
your own people. Talk to your customers.
Get feedback from your customers. We
didn't really touch on that in the
episode, but you know, your customers
are the greatest source of feedback. How
did you do? You know, give them a safe
space. Hey, hey, be blunt. Be honest.
You know, what did you think of the
project? How did we do? You know, were
there things we could do to correct? And
listen. And then I if you get that
negative feedback, make sure you do take
the time to listen to it, digest it, and
hopefully change course and make things
better for the next time.
I'll throw a little different twist on
this for the bonus material is uh one of
the things that is worth looking at uh
actually particularly from a project
project level um that you're probably
not going to spend as much time on and
really analyze even if you're doing
sprints is what is still on your backlog
when you get to the end of your project.
What are the things that you thought at
some point you needed to do and then
somewhere along the way they weren't
needed? Um they got duplicated, they you
know got pushed because they weren't
that important. Whatever it is because
those things in themselves there is
definitely lessons to be learned there
is like where did we bite off more than
we can chew? Did we end up having to
scramble at the end? Did we estimate
things wrong? Were we a victim of time
frames and deadlines and things like
that? And particularly in those, are
there things that you really wish you if
you could have done it again that you
would get those things done? Because
that may help you prioritize the next
time around. Uh it may help you, you
know, say, you know what, we're not even
going to bother with the next time
because we know we're not going to get
there. It's really not that important.
Why are we wasting time thinking about
it at all? But it may be something which
is the more bigger concern is there is
something that we didn't get to we
really wish we had and so we're going to
find a way to work that in to adjust our
priorities or whatever we need to do to
make sure that that does get covered the
next time
around. Just like every single episode
there are certain things that we say we
do we ask for and occasionally we're
like we get to the end and we don't even
cover those. But this time, I think we
got them all in the podcast part of it.
So, we're not going to waste your time
anymore. We are going to run off into
the sunset of some sort. Uh, and
however, we will be back because there's
always another day where we will come
back. We will do another couple episodes
as we're wrapping this one up. Uh, let
us know any suggestions, recommendations
you have for future topics. U if if you
want to be interviewed, let us know
because we are going to be opening back
up to interviews as we move forward. uh
we threatened to do it this season and
then we just never really had anybody
step up and get into our very busy
schedules. Hopefully, we'll have more
bandwidth moving forward. As always, we
appreciate your time. We appreciate your
attention and all that you have done for
us. Love to hear from you, good, bad, or
indifferent. We'd love to, you know,
give you a little kudos and stuff like
that. A shout out if you'd like that as
well. As always, go out there and have
yourself a good one and we will talk to
you next time.
[Music]
Transcript Segments
1.35

[Music]

30.48

I kind of an idea for next season. Okay,

36.16

let's ask AI.

38.96

Oh, we could do

42.079

that would be fun. is just each uh each

44.6

episode we just go out to like a chat

47.039

GPT and say what would be a cool Yep.

50.48

episode. Let me I'm gonna do that real

52.12

quick. I'm gonna see if it gives us

54.399

anything even halfway useful. Let's see

56.719

if I But but I mean but I mean because

58.96

we've been doing like the build building

61.76

for three seasons and I kind of want to

63.359

do something a little more fun and I

65.28

think that would just be fun. That would

67.84

be interesting. Let's see if it'll come

69.36

up. It could be off the rails like

71.36

totally off the rails. But let's see

74.439

what would be

76.84

a good

79.68

but we could even do it in such a way is

82

let oh I know what the season could be.

84.799

let's ask

86.759

AI and we come up with like we start out

89.759

with like a general topic for AI and we

92.479

like just start asking and then we

93.92

discuss its results or are interesting

97.04

is just

99.159

going let's see okay great episode topic

102.479

for the developer podcast should align

104.079

with its core audience developers

105.52

entrepreneurs and techminded

106.56

professionals looking to grow in both

107.68

business and technical skills here's a

109.119

strong topic idea uh let's see episode

112.079

topic from side project to startup

114.24

turning code into

116.28

cash. See, uh, subtopics to explore. How

119.6

to validate a side project idea. When to

121.759

start charging users, real examples of

123.6

successful bootstrap developer products,

125.84

tools for solo developers to handle

127.439

marketing support and growth. Mistakes

129.119

to avoid when trying to turn a project

131.2

into a business. Would you like an

133.36

additional episode topics or a content

134.879

outline for this one? All right. So,

136.64

yeah, it basically is the stuff that

138.48

we've already done. But I do sort of

140.08

like it would be fun to do

142.599

a have like a conversation, do our

145.599

episode, kick the the stuff back into

148.08

it, and then ask a question and then see

149.68

where we can go. We could play around

150.879

with that. That would actually be pretty

152

fun. So, all right.

154.8

We all right. I I just

159.599

And go ahead. Continue. Yeah. I thought

162.08

that would be a good idea for next

163.28

season is we Let's ask AI. We come up

167.04

with kind of a general idea. We ask AI

169.519

and we kind of build off of the

170.959

conversation like what does it come back

172.8

with? What are our thoughts on it?

174.4

Things like that. I think that could be

176.959

really fun because we could take like

178.16

news of the week or something like that

179.68

and throw a couple of things into it and

181.519

just say like, okay, what would be a

183.92

great thing to talk about and then we'll

185.28

figure it out and maybe we'll throw like

186.56

randomness into it or something like

187.92

that to make it a little bit crazy and

191.159

do you Yeah, because we can do some of

193.44

that. we can like give it a different

194.8

personality or something like that and

196.4

then just say, "All right, let's see

197.92

where that goes." So, and in between

199.92

that, we could do the interviews like

201.599

we've talked about. Yeah, I think that

203.92

would be that would not be a bad one if

205.44

we can fit in a couple interviews and

206.879

that would be a good combo. All right,

209.68

this episode though, uh, project retro.

213.28

Yeah, project retro retrospective for a

215.84

project. Let's see how this one turns

218.959

out with a three, a two.

222.159

Well, hello and welcome back. We are the

225.92

building better developers podcast, also

228.08

known as developer. This season is

230.48

building better businesses. I am Rob

232.799

Broadhead, one of the founders of

234.239

developer, also a founder of RB

236.879

Consulting, where we go out and help

239.4

businesses wrangle the tech that is out

241.92

there. Take that technology sprawl and

244.239

turn it into something that is a benefit

246.72

and not a headache or some sort of other

249.84

drain on your business. Yes, there is a

252.56

cost involved, but the important thing

254.239

is that you want to look at as an

255.68

investment and not a sinkhole or

258.479

something like that. Sometimes we even

260.16

take a lemon and turn it into lemonade.

263.68

The way we do that is through

264.8

simplification, integration, automation

266.8

and even innovation. We sit down with

268.8

our customers. We make sure that we are

270.56

clear on what their business is, what

272.24

their goals are, where they at, where

273.759

they want to go and then we help through

275.68

that initial technology assess

277.36

assessment to turn it into a project

279.919

technology kind of roadmap and then we

282.32

can either help them go ahead and

284.4

execute on that road map or we will walk

286.479

side by side and partner with them to

288.4

execute as well. Good thing bad

291.88

thing. Uh, good thing I had an

295.36

interesting thing a couple weeks ago. I

297.36

don't remember if I actually mentioned

298.32

this on the podcast at all. I play

300.16

hockey and uh I got run through a couple

304.72

many this a few weeks ago had a lot of

306.88

good stuff that have there a lot of neat

308.4

little stories that came out of it. The

310.16

key thing was I didn't get hurt or

311.759

anything. Ended up having to keep one of

313.44

my sons from beating the guy up that was

315.44

that took a run at me. And it didn't

318.479

seem that bad at the time to me but it

320.24

actually was on video. And so for

323.759

another reason, there were some people

325.6

looking at the video later, some of the

327.44

officials, and when they saw this guy

329.84

take a run at me, it looked so bad to

331.919

them that they after the fact suspended

334

him for a game. He didn't get anything

335.919

in the game, but after fact, they came

337.36

back and they suspended him. So that was

338.8

a good thing. It's like, and even I when

340.639

I was looking at it afterwards, I was

342.16

like, "Wow, that looked a lot worse than

343.68

it felt. He should be thrown out." And

345.919

he was. So good thing. the good guys,

348.479

the the blind guys they know as that

350.4

people know as refs got one right. Bad

354.12

thing. This is bad for a lot of people.

358.72

Uh and this is not an uncommon thing

361.199

around here in the greater Nashville

362.72

area. One of the things they're doing,

364.56

and it's I'm not sure who all is doing

366.4

it or how they're doing it, but because

368.96

uh properties are growing in value on a

371.199

very regular basis, they've decided to

374.16

pull this little like slight of hand

375.84

thing and they've dropped the they've

377.84

lowered the tax rates, but they've also

380.56

gone through and done a sweeping

382

assessment of everybody. So, while your

383.84

rate is lower, it's going to be on a

386.56

much higher property value. Uh, for

389.039

example, the house I just sold, I was

390.96

looking at it, it basically added about

392.88

50% on top of its prior value and uh,

397.28

while they may drop the, you know, the

399.039

overall percentage rate, the money that

400.639

they're going to take in, the fee is

402.16

going to be bigger. So, it's a bad

403.44

thing. It's one of those, it's I guess

405.6

it's good when your property values are

407.36

going up. The bad thing is is the tax

409.68

man is out there looking for his share

411.919

and his cut of the same. Michael,

414.479

however, is going to introduce himself

416

and if he asks you for money, just say

417.919

no because you don't owe him a thing

420.639

other than your attention. So, go for

422.639

it. Introduce yourself. Thanks, Rob.

425.52

Hey, everyone. My name is Michael

426.8

Malash. I'm one of the co-founders of

428.24

Building Better Developers, also known

430

as Developer. I'm also the founder of a

432.16

company called Envision QA where we

434.08

offer a variety of services for

435.919

businesses to help you with your

438.24

software. Be it quality assurance,

440.24

software development, or quality control

442.319

services where we come in and we can be

445.12

your testers. If you are building

446.88

software and you don't really do a lot

448.479

of testing, we can bring a small team in

451.039

and we can help you test your software.

452.96

We can also come in and help you get

454.88

that project across the line with

457.44

multitudes of developers in many variety

460.16

of languages. Or we can just help you

462.479

figure out what it is that your business

464.56

needs to help you put together that

466.8

assessment, put together that software

469.52

uh requirements document so you can

471.36

actually build what you need or go buy

473.28

what you need for your

474.919

business. Good thing, bad thing? Uh

478

well, good thing.

479.8

Um let's see. Uh

483.24

well, there's been a few things

486.08

recently. Uh I've actually completed

488.24

quite a few uh projects recently that

490.56

I've kind of been blocked on a little

492.16

bit. So, it's kind of a good bad. Uh and

494.56

with that, I finally been able

497.08

to not

499.16

entirely disconnect. Like Rob's been

501.599

doing really good with these like

502.8

turning off notifications, digital

504.759

fasting. I'm getting there. I'm not

507.36

there yet. So, I'm still So, so this is

510.479

a good and bad. I'm improving on that,

513.2

but it is still dragging me back in,

515.44

unfortunately, in ways that I don't

517.44

like. Uh I I have not fully been able to

520.56

just turn off notifications and sit back

523.36

and relax one evening and just play

525.12

video games or watch a TV show. So, it's

528.56

kind of my good and bad this

531.08

time. So, this episode, this is sort of

535.04

a good and bad kind of topic in itself.

537.12

We're going to talk about project

538.88

product really like project or phase

541.72

retrospectives. Now if you're in the

544.32

world of agile and scrum and things like

546.48

that, there's a retrospective that

548.64

occurs at the end of every sprint. And

550.64

so that's it's a very regular thing

552.959

where you basically to you know give a

555.279

little more definition and background

556.64

essentially what you do is you look at

557.76

what happened in the previous you know

559.68

couple of weeks in that sprint and look

561.92

at ways to do better the next time

564.08

around. Now the ways you can do better

565.92

is you may do more of the good stuff,

567.839

less of the bad stuff or go find

570.8

something new because there are some

572.08

problems that you need to address. That

574.8

is really what the goal is for any

577.279

retrospective is to take a look at what

579.44

was done, how it was done, what were the

582.399

results, and how can we learn from this

585.44

essentially? How can we be

587.8

better? And I think this is something

590.16

that used to exist more often. I do not

592.8

see it as much in the modern business

595.2

world where there will either be a

597.76

period or a launch or a product or a

601.2

service or something like that that

602.64

completes and then there is a

604.959

retrospective or a post-mortem that is

607.36

done on it. Now, if you're doing it as a

610.64

as a reference project or something like

612.399

that, then yes, you will probably see

614.32

that because you're writing up all of

616.72

the things that went on and then there

618.24

is that postmortem to say here's where

619.92

we went right, here's where we went

621.44

wrong, here's what we're doing better,

623.36

things like

624.519

that. But we should be doing this in a

627.279

regular on a regular basis. almost I

630.399

don't know depends on what the length of

632.24

your projects are but if they are

633.839

lengthy and heavily involved projects

637.279

you probably should do it at the end of

638.56

every project you know if you're taking

640.079

months to go through it and this is even

642.56

if you are a soloreneur even if you're

644.56

doing a side hustle and it's just you I

647.12

think it is worth it on a regular basis

649.839

essentially being at the end of each of

651.44

these projects and if there's a lot of

653.519

them then maybe you know every second or

655.2

third project but on a regular like you

657.6

know a metric where you can say Yes,

659.12

this is my third project. I'm going to

660.56

do a retrospective or this is my third

662.48

project. I'm going to do a retrospective

664

on the last three

665.959

projects. And the reason we do this is

668.48

really it is it's going to look at uh

671.36

now that you are done to step back a

673.92

little bit and look at what occurred for

677.6

ways to learn from it. Now the way we're

680.32

going to do this is you don't just it

683.279

tends to be very often it tends to be

684.959

that we look at the last you know last

686.8

week or two of the project because

688.24

that's the most fresh hopefully you have

691.68

been documenting stuff along the way

693.519

whether it is status whether it is uh

696.079

maybe a series of emails or

697.44

documentation it may be a history of

699.12

documentation as that evolved but that's

701.68

what you really want to do is look back

703.839

where were you when you started and

705.92

ideally you have sort of you know some

708.399

sort milestones or something like that.

710.48

That is a documentation of your journey.

713.44

How long did How long did we think this

715.12

was going to take? How long did it take?

718.079

What was involved? What And looking

719.92

back, it may have to require you to like

721.519

look through some emails or notes or

723.12

slacks or slack messages or stuff like

725.12

that. It's like what went wrong? Where

727.12

are some things that we, you know, oh

728.959

yeah, we had that struggle, we had to

730.8

get through it. So, it's not just yes,

733.04

it was important we had that struggle,

734.24

but how did we get through it? And maybe

736.88

now looking back, is there something

738.399

that we learned that now we can avoid

742

seeing that in the future that we can,

743.92

you know, get out ahead of it so we

745.6

don't have to essentially fight the same

747.76

fight? If we do, how can we prepare

749.76

ourselves so that we can fight that

751.2

fight better? That we can get it done

752.72

easier, things like

755.48

that. This is why, and one of the things

758.16

is if you're getting to a point where

759.68

now you're sitting here going, I don't

760.88

even know how I begun to do a

762.399

retrospective. That's why you're here

764.8

and that's why we're talking about it.

766.72

Because one of the things you need to do

768.32

is have some sort of a paper trail. Have

770.88

some sort of a list, a road map that you

774.48

went through, something along those

775.6

lines that you can look back and you can

777.279

hang your hat on those points and

779.68

actually go back to them and see that

781.839

yeah, we were working on this, we

783.44

struggled with that. If you're a

785.6

developer, it may be going through

787.76

commit comments that have occurred over

789.76

a long period of time. Uh it could be if

792.32

you're giving regular statuses to a

794.16

customer or if your team has been giving

795.6

you regular statuses, it's going back

797.44

and looking at those status documents.

799.44

It's looking at uh updates that you gave

802

your customer over time or whoever the

804.639

you know the the product owners or the

807.04

stakeholders are. It's going back

809.68

through that so you can remind yourself,

812.16

you know, and if you've got some sort of

813.519

a daily journal or blogs or something

815.36

like that, even better. So that you can

817.44

remind yourself what occurred, what went

819.2

on. And now that you are not in the

821.76

thick of it, particularly because now

824.16

you've seen some of the the fallout that

826.56

occurred from some of those things, some

828.32

of those uh decisions and actions. Now

831.839

you can say you can judge them a little

833.44

better. Was that good? Was that was that

835.76

something that was avoidable that we

837.04

really need to avoid in the future? Was

838.639

that something that's like, h, it wasn't

840.56

that big a deal. We panicked, but now

842.24

that we know how to do it, it's not

844.079

going to be a problem in the future. Um,

846.399

and there's there's so many ways you can

848.24

go with it. So, it really is

850.92

taking the path that you took, looking

854

at the the markers, whatever they happen

856.639

to be. It may be milestones, but it may

858.8

be points where there was a a really

860.48

good week or a really good day, a really

862.079

bad week or a really bad day. And

864.48

assessing those from a distance and

866.32

saying, how do we do more of the good

868.959

stuff and less of the bad stuff? That is

872.079

a I know it is a very generic approach

874.16

to a retrospective, but that's sort of

876.079

where I'm at is trying to just give you

877.959

some some starting points because

880.72

everyone is of course unique in it in

883.519

and of itself. So it's like how do I

885.199

have a little bit of a framework maybe

886.88

that is a loosey goosey framework that I

889.76

can work with so I can go back and

891.36

figure out how to do things better. What

893.6

are your thoughts on this and maybe some

894.8

of your experience with it? Yeah.

898.68

So many different ways to go with this.

902.04

So, like Rob mentioned though, the agile

904.8

scrum hopefully you're doing some form

907.68

of this within your business or within

909.839

your projects because if you're not

912.16

you're

913.24

already your retrospectives are probably

915.839

not going to be fairly clean or are

919.04

going to be maybe a little conflicted or

922.32

confusing. Um because if you're doing

925.12

agile and scrum and you're doing your

927.04

daily uh standups, you're doing your uh

930.32

bi-weekly, you know,

932.04

retros, you should be able to correct

934.32

course at any time during the project

935.92

and things should be moving along in a

938.079

positive

939.079

way. That doesn't mean you're going to

941.36

not go off the rails at some point, you

944.56

know.

945.32

Um, and the

948.68

retrospectives, coming back at the end

950.56

of a project and doing a

952.44

retrospective, this is the time to

957.48

really put cut the and put

960.399

everything on the table. You know, be

963.56

honest, be brutally honest. This is one

966.959

of those times where you create a safe

969.44

space where hey

972.04

everyone, let's throw it all at the

975.44

wall. What was the worst thing? You know

978.32

what what possibly went wrong did go

981.36

wrong? You know, throw it out there.

985.12

Safe space, but give everybody a Nerf

987.04

bat

989.199

or a scrunchie ball or something.

992.92

But do it in a way make it fun. You

996.56

know, this is going to be a very

998.48

contentious thing that you do. Uh

1000.8

because some people may have built up

1003.68

frustrations or pent up, you know,

1006.56

aggression towards some things they did

1009.04

not like that happened during the

1011.24

project. You see this with any software

1014.32

company. I mean, there there's almost no

1016.399

project I have worked on where you get

1018.48

to the end and everyone it's all roses

1021.04

and uh unicorns and rainbows. Um I I

1024.959

never say that, right?

1027.24

But there's always a good and a bad to

1031.28

any type of

1033.88

retrospective. Make it a game, but make

1036.799

sure you encourage the bad. You want as

1040.319

much negative feedback or what people

1043.36

did not like about the product. You want

1045.679

them to be open about it. You want them

1047.52

to spill their guts so to speak of

1050.72

everything that happened during the

1053.36

project from beginning to end. If you

1056

don't foster that, if you leave that out

1059.2

or you block

1061.08

that, you are not going to grow as a

1063.44

company. You are your next project is

1066

not going to be as good. You're going to

1068.72

repeat the same mistakes and you're not

1071.84

going to get better. Things are you

1073.36

potentially could go down a path where

1075.44

your company self-exlodes because you

1077.919

are not learning or correcting course

1080.72

when you need to. That is to me what

1083.2

these retrospectives are. You do them to

1086.72

figure out, oh crap, okay, maybe this

1089.039

was my first project. I get to I think

1090.96

it was great and then everyone tells me

1093.039

that crap, nope. Um, okay, I'm a bad

1096.24

leader. or oh we missed so many

1098.48

milestones or there's always an

1102.36

ore. Let it come. Try to

1106.84

be what's the right term? Try to be um

1112.16

separated from the conversation when it

1115.2

is the negative part. Listen to it.

1117.76

Absorb it. Take it in. Don't get

1120.72

emotional. This is not the time to get

1122.72

emotional. You're at the end. You've

1124.16

made it. you finally crossed that finish

1125.919

line. This

1128.039

is what can we do better? And the only

1131.52

way you can do better is to carve out

1134.799

all the problems that happened along the

1136.799

way that maybe you were aware of or

1139.28

maybe you weren't. And then what you do

1142.72

is you put them on a whiteboard. You put

1145.52

them on post-it notes. You organize them

1147.84

in a way to say, "Here's the good.

1150

Here's the bad. What can we do to

1152.4

improve? and what should we do next

1155.52

time? And then you build the road map,

1158.16

you build the processes, and if you're

1160.08

doing agile correctly, you're already

1162.4

kind of in that cycle. So this should be

1164.88

fairly simple to do for the next

1166.4

project.

1168.36

However, if there are some

1171.4

critical missing

1173.48

pieces, you might have to take a pause

1177.559

or make some judgment calls if the

1181.6

problems with the project with the

1183.16

retrospective is not necessarily the

1186.24

project

1187.559

itself. Sometimes you have problems. It

1190.88

could be lack of talent, the wrong

1193.28

talent. You might need to adjust for

1195.28

your next project to ensure that you

1197.36

have the right people working on the

1199.52

project because you might have had the

1201.36

wrong group of people trying to get

1203.039

something across the board. You might

1204.559

have hired the wrong talent or misalign

1207.28

the talent to the goals of the project

1210.16

which can throw everything in chaos.

1212

It's like oh this person knows Java but

1214.72

hey this is a Python project. Uh what

1217.679

the hell is he doing here? You know yes

1219.44

he can code but is he the best talent

1222.4

for this project? Did he slow us down?

1226.12

So, I know I kind of went everywhere

1228.4

with that, Rob, but um what are your

1230.88

what's your response to that? I do want

1233.28

to bring up that it's one that you do

1235.6

want to have um you want to elicit

1239.6

feedback as much as possible. Just like

1241.28

when we ask for, you know, an email

1243.12

where like I don't care if it's good,

1244.559

bad, indifferent. You want the feedback

1247.96

because and granted not all of it's

1250.559

going to be valuable, but you need all

1252.799

of it so you can sift through it and

1254.08

figure out what is valuable. Uh, one of

1256

the things I want to make sure that you

1257.84

bring up is that uh, when you do this is

1260.24

a lot of times we'll get into a project

1262.159

and there'll be there will be a point

1264.72

where it's like we're not going to worry

1267.08

about assessing the situation as much as

1270.32

we just need to move forward, need to

1272.08

fix this and move forward and you're not

1274.559

really assessing it. Take note of those

1276.64

things and now is the time to go back

1278.32

and assess those. What went wrong? How

1279.919

do we do that? How do we avoid that in

1282

the future assuming it's a bad thing?

1283.44

How do we go in and and correct for

1286.559

that? Now, it may be a situation where

1289.919

this is a a bit of a come to Jesus or a

1292.559

house cleaning or however you want to

1294.4

refer to it kind of moment where you

1296.64

say, you know what, this is maybe this

1299.039

team needs to, you know, we need to get

1301.28

more people. We need we're lacking a

1303.2

skill set or we have too many of a skill

1305.52

set or we have a wrong skill set. Um

1308.4

that's particularly from a project

1310.24

level. Those are some of the kinds of

1312.159

things that you can you can run into.

1314.84

Definitely. And I would say that one of

1317.919

the problems with retrospectives,

1319.52

particularly when you have a longer

1320.799

period of time, you know, if it's a 3,

1322.559

six, 12 monthth project or something

1324.64

like that, there's a lot that's going to

1327.039

come out of your retrospective. So, what

1329.2

you want to do when you're looking back,

1330.72

when you're doing this post-mortem, is

1332.96

have some action items going forward.

1335.28

Doesn't have to address everything. It'd

1337.12

be great if you can,

1339.08

but set yourself up for success and pick

1342.559

some reasonable number or reasonably

1346.08

uh achievable goals that come out of

1349.84

what your feedback during this you know

1351.919

this postmortem during this

1353.039

retrospective is where now that I know

1355.6

this essentially now what am I going to

1357.36

do? It's so so now what I know what went

1360.159

wrong. I know what went right. So now

1362.64

what do I do with this? And you should

1365.039

spend some time figuring out what is

1366.48

your plan. How are you going to adjust?

1368.32

How are you going to change your

1370.32

resources or your approach to resources?

1372.96

Or maybe it's your, you know, your

1374.4

costs, your expenses, your estimates.

1376.48

There's so many things that go into

1378

projects. Where are you going to focus

1380.24

to get better? And maybe, you know, with

1382.48

that, you're going to take some of the

1384.4

things that you're not going to change.

1385.6

You're going to say, maybe it's a

1386.559

one-off. Maybe it only occurred this

1388.24

time. And instead of just forgetting

1390.559

about it, track that so that the next

1392.48

time you get through a project, let's go

1394.32

back and say, did we hit those again?

1396.64

So, are the is this a trend? Is this

1398.88

something that we do regularly? Or was

1401.6

it truly, you know, a one-off or

1403.679

something like that? So, I think those

1405.919

are all key areas to to look into when

1409.2

you're doing this retrospective is is

1411.84

gather as much information as possible.

1413.6

Make it as safe as possible for

1416.96

everybody there. And if you are getting

1419.52

sunshine and roses and unicorns and

1422.08

everybody's loving everything and it's

1425

awesome, dig deeper. There's there's got

1428.159

to be something in there that, you know,

1430.08

that that isn't that good. There's got

1432

to be something that's wrong. And that's

1433.44

where a lot of and if you if you haven't

1435.2

done this, look at uh some of the

1437.84

recommendations for doing retrospectives

1439.919

at the end of a scrum and some of those

1441.44

kinds of things. There's tools out there

1442.88

that you can use because they are built

1444.88

to say, "Yeah, we've got some good

1446.4

things, but we want to make sure that we

1448.559

also list the bad because otherwise

1451.36

we're lying to ourselves and we're not

1452.96

getting the information we need. We're

1454.32

not getting the complete picture so that

1457.2

we can actually address it and improve.

1460.159

This also could include things like uh

1462.559

you know did we bring people in at the

1464.88

right time did we start testing at the

1466.72

right time you know did you have

1468.72

environment set up at the right time you

1470.48

know retrospectives can mean many things

1472.4

to many people but these are all the

1474.32

things that really need to be discussed

1476.559

in a retrospective.

1478.64

Yeah, timing is a is definitely going to

1480.32

be part of it. I was looking at I say

1481.52

like maybe we did it but we could have

1483.84

done it better had we done it sooner or

1486.32

later or you differently even. Uh so

1489.679

there's a there's a maybe we didn't you

1491.44

know we pushed too hard put too many

1493.36

resources on this than we needed you

1495.12

know things like that. There are a lot

1497.039

of adjustments you can make and some are

1498.559

going to be small and some are going to

1499.84

be major but what you want to do is have

1503.2

the information because you may do

1504.799

nothing with it because you're like I'm

1506.32

just I can't but at least you have the

1508.64

information and so at least you've got

1510.88

something going forward and even if you

1513.039

don't explicitly do something which you

1515.039

should if you don't at least it'll be in

1517.919

the back of your mind and hopefully you

1519.2

can make adjustments moving

1521.88

forward. As always, this is where we do,

1525.039

you know, our, I guess, podcast episode

1527.44

retrospective of tell us how we were

1529.679

doing. We can tell ourselves all kinds

1531.44

of stuff, but we want an email from you.

1533.88

[email protected]. We would love to

1535.76

hear from you or any of the feedback

1537.6

mechanisms through that is whether it's

1539.279

through YouTube, whether it is through

1540.64

the podcast, whatever device you're

1543.36

using to listen to podcast. You can

1545.44

reach us on developer.com. We have a

1547.279

contact us form. We're happy to hear

1548.64

from you there. You can send us

1550.08

something to develop onx. You can reach

1553.2

out to us on our developer face page,

1556.559

uh, Facebook page or face page, whatever

1558.559

you want to call it. I'm old. I combine

1560.799

those things. That's okay. Um, any of

1563.6

those areas, we would love to hear from

1566.24

you. Uh, as always, like I say, if

1567.84

you're listening to this and you're not

1569.039

watching it, feel free to check us out

1570.4

on YouTube, the developing channel. If

1572.48

for some reason you just want to listen

1573.679

to us, we are we have a podcast wherever

1575.919

you want to listen to it. So you don't

1577.919

have to listen to the YouTube thing, but

1579.679

then you're going to be missing out on

1580.799

the bonus material that we do provide

1583.2

basically every show, whether before or

1586.279

after. That being said, uh I got to

1589.44

throw a challenge out to you, and that

1591.6

is to look at wherever you're at in a in

1596.08

a project. Um if you're whatever you did

1599.6

last, take a look at that. You know, it

1602.32

may be quite a while back and spend this

1604.799

like a mini retrospective. just take

1606.559

like 15 20 minutes. What are some good

1609.2

and some bad things out of it? And the

1611.44

reason I want you to do this is one,

1613.52

maybe there's some things you can adjust

1614.88

right now so you can help your current

1616.32

project, but two, maybe when you look

1618.4

back at that and you're going, I have no

1620.32

idea what was going on, it will be a

1622.96

clue or a nudge for you to do a little

1625.76

more documentation of some sort. do

1628

something while you're going through

1629.6

this project so that you do have a road

1632.88

map, milestone, some sort of paper trail

1635.52

that when you get to the end, you can do

1638.159

a retrospective on this project. That

1641.039

being said, we will wrap this one up. Go

1643.36

out there. We just got a couple more

1644.96

episodes left and we will wrap up this

1646.559

season. But for right now, it's just

1648.32

this episode. So, go out there and have

1649.76

yourself a great day, great week, and we

1652.159

will talk to you next time. Bonus

1656

material.

1660.039

So the biggest thing with these

1663

retrospectives

1664.76

is you have to create that safe space.

1667.52

You definitely have to make sure that

1669.2

you have an environment where people are

1671.039

open and able to communicate what went

1674.88

well, what went wrong with the project.

1678.96

Because if you don't, you're never going

1680.88

to grow. you're just gonna always hear,

1683.679

hey, you're always on track and you're

1685.679

you could potentially run into that wall

1689.6

because you're not changing course and

1691.919

then your business collapses. So, make

1695.2

sure you take the time to do these

1697.44

retrospectives. You get the feedback you

1699.559

need. And it's not just feedback from

1702.08

your own people. Talk to your customers.

1705.2

Get feedback from your customers. We

1707.12

didn't really touch on that in the

1708.32

episode, but you know, your customers

1710.24

are the greatest source of feedback. How

1712.799

did you do? You know, give them a safe

1715.84

space. Hey, hey, be blunt. Be honest.

1719.039

You know, what did you think of the

1720.48

project? How did we do? You know, were

1722.559

there things we could do to correct? And

1726.2

listen. And then I if you get that

1729.36

negative feedback, make sure you do take

1732.32

the time to listen to it, digest it, and

1735.6

hopefully change course and make things

1737.84

better for the next time.

1739.919

I'll throw a little different twist on

1742.24

this for the bonus material is uh one of

1744.559

the things that is worth looking at uh

1747.2

actually particularly from a project

1749.36

project level um that you're probably

1752

not going to spend as much time on and

1753.84

really analyze even if you're doing

1756.12

sprints is what is still on your backlog

1760.559

when you get to the end of your project.

1762.64

What are the things that you thought at

1764.96

some point you needed to do and then

1767.36

somewhere along the way they weren't

1769.44

needed? Um they got duplicated, they you

1773.44

know got pushed because they weren't

1774.72

that important. Whatever it is because

1778.24

those things in themselves there is

1779.76

definitely lessons to be learned there

1781.679

is like where did we bite off more than

1784.08

we can chew? Did we end up having to

1786.96

scramble at the end? Did we estimate

1788.72

things wrong? Were we a victim of time

1792.48

frames and deadlines and things like

1794.36

that? And particularly in those, are

1796.799

there things that you really wish you if

1798.559

you could have done it again that you

1800.72

would get those things done? Because

1802.96

that may help you prioritize the next

1804.96

time around. Uh it may help you, you

1807.679

know, say, you know what, we're not even

1809.039

going to bother with the next time

1810.24

because we know we're not going to get

1811.52

there. It's really not that important.

1813.279

Why are we wasting time thinking about

1814.799

it at all? But it may be something which

1817.6

is the more bigger concern is there is

1820

something that we didn't get to we

1821.6

really wish we had and so we're going to

1823.76

find a way to work that in to adjust our

1825.76

priorities or whatever we need to do to

1827.919

make sure that that does get covered the

1830.24

next time

1831.399

around. Just like every single episode

1834.88

there are certain things that we say we

1837.12

do we ask for and occasionally we're

1839.52

like we get to the end and we don't even

1842.08

cover those. But this time, I think we

1844.96

got them all in the podcast part of it.

1846.72

So, we're not going to waste your time

1848.24

anymore. We are going to run off into

1850.48

the sunset of some sort. Uh, and

1853.84

however, we will be back because there's

1855.6

always another day where we will come

1857.36

back. We will do another couple episodes

1859.279

as we're wrapping this one up. Uh, let

1861.36

us know any suggestions, recommendations

1863.36

you have for future topics. U if if you

1866.72

want to be interviewed, let us know

1867.919

because we are going to be opening back

1869.44

up to interviews as we move forward. uh

1871.52

we threatened to do it this season and

1872.88

then we just never really had anybody

1874.72

step up and get into our very busy

1876.96

schedules. Hopefully, we'll have more

1878.88

bandwidth moving forward. As always, we

1882.32

appreciate your time. We appreciate your

1884.08

attention and all that you have done for

1885.679

us. Love to hear from you, good, bad, or

1888.24

indifferent. We'd love to, you know,

1889.52

give you a little kudos and stuff like

1891.039

that. A shout out if you'd like that as

1893.08

well. As always, go out there and have

1895.36

yourself a good one and we will talk to

1896.96

you next time.

1900.19

[Music]